A downloadable game

GrandNarrative

We are a small team that is developing a high-degree freedom action game. We will continue to update the game content here in the future. I hope everyone likes it.

The main features of GrandNarrative:


Abstract performance story:

Use humorous ways to express the rise and fall of a human kingdom. The form is more abstract and humorous. Players will understand the outline of things, but they do not need to pay attention to the details of events and characters.

Acquisition - Synthesis - Battle:

Most of the items that can be seen in the level are interactive. Players cut down trees,
synthesize potions, fight, and use the same set of maneuvers.

Fighting:

Realistic combat style, attack trajectory is calculated in real terms. Weapons and armor will also produce real effects in combat. Wooden swords will not be effective in cutting board armor.

NPC:

Rich NPC interaction. NPCs have attributes such as camp, intimacy, desire, and preference. They spontaneously generate many behaviors. It will also react to the player's behavior in various ways. NPCs will also spontaneously interact with each other. The robbers will rob the village and the soldiers will destroy the robbers. The player's involvement will determine the direction of the environment.

Levels:

The game is played in levels, and each level is a highly dynamic game environment. Use the environment to achieve your own goals. At the same level, there will be multiple goals. Different goals will bring completely different gaming experiences.

Online:

Collaborate and confront in highly dynamic map levels. Players need to skillfully apply a variety of interactive methods in the level to achieve goals, such as expanding villages, joining gangs, and so on.

The current progress of GrandNarrative:

Gameplay has been developed and the content of the level is currently being expanded.

Some pictures:



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